At the beginning of the game, you can’t get very big but once you unlock an ability for the next size tier, your maximum size increases. Screenshot: Carrionīiomass is one of Carrion’s most interesting mechanics. Eating is also how you heal and regain biomass, but it’s not instant, so only eat during a fight if you’re about to die. It’s brutal, it’s visceral, it’s nasty…and I love every second of it. You don’t even eat them all at once: they get torn in half, only for a tendril to shoot out and pull the rest in. Eating enemies is really a sight to behold: when you bring an enemy close enough, your mass will spawn a jaw full of teeth, and if they’re close enough the jaws automatically tear into them. When you do get a hold of an enemy, you’ve got a couple of options: you can whip them around like a dog playing with a chew toy, bashing them against the floor or ceiling to your heart’s delight, or you can eat them. Pressing right click shoots out a prehensile tentacle which can grab people or the various props scattered around the levels. You’re able to move in any direction, as the beast shoots tendrils on to walls, ceilings, and floors in order to pull itself around a level the sight of the tendrils shooting out and then reforming into the main mass, and the sound they make as they move is creepy and satisfying, and gives a feeling of weight and speed to everything you do. What Carrion does truly perfectly is its movement and combat. You do have some opportunities to learn a bit more about the origins of the vicious mass you’re playing, but there are only a few of them. You break out of your containment jar and bam, the game starts. That’s about where the story ends Carrion doesn’t waste much time with backstory or explanations. You’re put in the “shoes” of a red mass of tentacles and teeth, held captive in a massive research facility owned by a company called Relith Science. Carrion digs into that fun wholeheartedly.Ĭarrion is a 2-D, reverse-horror, Metroidvania-style video game, developed by Phobia Game Studios and published by Devolver Digital. Other games allow players to be the bad guy or the monster without a lot of questions aside from “Are you having fun?” And once in a while, there’s a certain appeal to being an evil killing machine that strikes fear into the hearts of everyone who sees you. Spec Ops: The Line, Hotline Miami, and The Last of Us Part II all ask, in one way or another if we like hurting people. In recent years, many games have asked the player to consider the important question of the morality of their actions.
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